class unreal.HairExternalForces

Bases: unreal.StructBase

Hair External Forces

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomAssetPhysics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • air_drag (float): [Read-Write] Coefficient between 0 and 1 to be used for the air drag

  • air_velocity (Vector): [Read-Write] Velocity of the surrounding air in cm/s

  • gravity_vector (Vector): [Read-Write] Acceleration vector in cm/s2 to be used for the gravity