unreal.HairInterpolationSettings
¶
-
class
unreal.
HairInterpolationSettings
(override_guides=False, hair_to_guide_density=0.1, interpolation_quality=HairInterpolationQuality.HIGH, interpolation_distance=HairInterpolationWeight.PARAMETRIC, randomize_guide=False, use_unique_guide=False)¶ Bases:
unreal.StructBase
Hair Interpolation Settings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetInterpolation.h
Editor Properties: (see get_editor_property/set_editor_property)
hair_to_guide_density
(float): [Read-Write] Density factor for converting hair into guide curve if no guides are provided.interpolation_distance
(HairInterpolationWeight): [Read-Write] Interpolation distance metric.interpolation_quality
(HairInterpolationQuality): [Read-Write] Interpolation data quality.override_guides
(bool): [Read-Write] If checked, override imported guides with generated ones.randomize_guide
(bool): [Read-Write] Randomize which guides affect a given hair strand.use_unique_guide
(bool): [Read-Write] Force a hair strand to be affected by a unique guide.
-
property
hair_to_guide_density
¶ [Read-Write] Density factor for converting hair into guide curve if no guides are provided.
- Type
(float)
-
property
interpolation_distance
¶ [Read-Write] Interpolation distance metric.
- Type
-
property
interpolation_quality
¶ [Read-Write] Interpolation data quality.
- Type
-
property
override_guides
¶ [Read-Write] If checked, override imported guides with generated ones.
- Type
(bool)