unreal.HairLODSelectionType
¶
-
class
unreal.
HairLODSelectionType
¶ Bases:
unreal.EnumBase
EHair LODSelection Type
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetInterpolation.h
-
CPU
¶ Use CPU information for computing the LOD selection. This used the CPU object bounds, which is not always accurate, especially when the groom is bound to a skeletal mesh.
- Type
0
-
GPU
¶ Use GPU information for computing the LOD selection. This use GPU hair clusters information which are more precise, but also more expensive to compute
- Type
1