unreal.HairLODSettings
¶
-
class
unreal.
HairLODSettings
¶ Bases:
unreal.StructBase
Hair LODSettings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetInterpolation.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_threshold
(float): [Read-Write] Reduce the number of vertices per strands in a uniform mannercurve_decimation
(float): [Read-Write] Reduce the number of hair strands in a uniform mannergeometry_type
(GroomGeometryType): [Read-Write] If enable this LOD version will use cards representationscreen_size
(float): [Read-Write] Reduce the number of hair strands in a uniform mannerthickness_scale
(float): [Read-Write] Reduce the number of hair strands in a uniform mannervertex_decimation
(float): [Read-Write] Reduce the number of vertices per strands in a uniform mannervisible
(bool): [Read-Write] If disable, the hair strands won’t be rendered