unreal.HeightfieldMinMaxTexture
¶
-
class
unreal.
HeightfieldMinMaxTexture
(outer=None, name='None')¶ Bases:
unreal.Object
Container for a UTexture2D that can be built from a FHeightfieldMinMaxTextureBuildDesc description.
C++ Source:
Plugin: VirtualHeightfieldMesh
Module: VirtualHeightfieldMesh
File: HeightfieldMinMaxTexture.h
Editor Properties: (see get_editor_property/set_editor_property)
max_cpu_levels
(int32): [Read-Write] The number of mip levels to clone for CPU access.texture
(Texture2D): [Read-Only] The UTexture object.
-
property
max_cpu_levels
¶ [Read-Only] The number of mip levels to clone for CPU access.
- Type
(int32)