unreal.ITDSpatializationSourceSettings

class unreal.ITDSpatializationSourceSettings(outer=None, name='None')

Bases: unreal.SpatializationPluginSourceSettingsBase

ITDSpatialization Source Settings

C++ Source:

  • Plugin: Spatialization

  • Module: Spatialization

  • File: ITDSpatializationSourceSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable_ild (bool): [Read-Write] Whether we should use any level difference between the left and right channel in our spatialization algorithm.

  • panning_intensity_over_distance (RuntimeFloatCurve): [Read-Write] This curve will map the intensity of panning (y-axis, 0.0-1.0) as a factor of distance (in Unreal Units)

property panning_intensity_over_distance

[Read-Write] This curve will map the intensity of panning (y-axis, 0.0-1.0) as a factor of distance (in Unreal Units)

Type

(RuntimeFloatCurve)