unreal.ImpactDamageOverride
¶
-
class
unreal.
ImpactDamageOverride
¶ Bases:
unreal.EnumBase
Chunks up to the depth DefaultImpactDamageDepth will take impact damage, unless IDO_On or IDO_Off is chosen.
C++ Source:
Plugin: ApexDestruction
Module: ApexDestruction
File: DestructibleMesh.h
-
IDO_NONE
¶ 0
-
IDO_OFF
¶ 2
-
IDO_ON
¶ 1