unreal.ImpactDamageOverride

class unreal.ImpactDamageOverride

Bases: unreal.EnumBase

Chunks up to the depth DefaultImpactDamageDepth will take impact damage, unless IDO_On or IDO_Off is chosen.

C++ Source:

  • Plugin: ApexDestruction

  • Module: ApexDestruction

  • File: DestructibleMesh.h

IDO_NONE

0

IDO_OFF

2

IDO_ON

1