unreal.InAppPurchaseRestoreCallbackProxy
¶
-
class
unreal.
InAppPurchaseRestoreCallbackProxy
(outer=None, name='None')¶ Bases:
unreal.Object
In App Purchase Restore Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: InAppPurchaseRestoreCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(InAppPurchaseRestoreResult): [Read-Write] Called when there is an unsuccessful In-App Purchase transactionon_success
(InAppPurchaseRestoreResult): [Read-Write] Called when there is a successful In-App Purchase transaction
-
classmethod
create_proxy_object_for_in_app_purchase_restore
(consumable_product_flags, player_controller) → InAppPurchaseRestoreCallbackProxy¶ Kicks off a transaction for the provided product identifier
- Parameters
consumable_product_flags (Array(InAppPurchaseProductRequest)) –
player_controller (PlayerController) –
- Returns
- Return type
-
property
on_failure
¶ [Read-Write] Called when there is an unsuccessful In-App Purchase transaction
- Type
-
property
on_success
¶ [Read-Write] Called when there is a successful In-App Purchase transaction
- Type