unreal.InputActionKeyMapping
¶
-
class
unreal.
InputActionKeyMapping
(action_name='None', shift=False, ctrl=False, alt=False, cmd=False, key=[])¶ Bases:
unreal.StructBase
Defines a mapping between an action and key https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html:
C++ Source:
Module: Engine
File: PlayerInput.h
Editor Properties: (see get_editor_property/set_editor_property)
action_name
(Name): [Read-Write] Friendly name of action, e.g “jump”alt
(bool): [Read-Write] true if one of the Alt keys must be down when the KeyEvent is received to be acknowledgedcmd
(bool): [Read-Write] true if one of the Cmd keys must be down when the KeyEvent is received to be acknowledgedctrl
(bool): [Read-Write] true if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledgedkey
(Key): [Read-Write] Key to bind it to.shift
(bool): [Read-Write] true if one of the Shift keys must be down when the KeyEvent is received to be acknowledged
-
property
alt
¶ [Read-Write] true if one of the Alt keys must be down when the KeyEvent is received to be acknowledged
- Type
(bool)
-
property
cmd
¶ [Read-Write] true if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged
- Type
(bool)