unreal.InputScaleBiasClamp

class unreal.InputScaleBiasClamp(map_range=False, clamp_result=False, interp_result=False, range=[0.0, 1.0], out_range=[0.0, 1.0], scale=1.0, bias=0.0, clamp_min=0.0, clamp_max=1.0, interp_speed_increasing=10.0, interp_speed_decreasing=10.0)

Bases: unreal.StructBase

Input Scale Bias Clamp

C++ Source:

  • Module: Engine

  • File: InputScaleBias.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bias (float): [Read-Write] Bias

  • clamp_max (float): [Read-Write] Clamp Max

  • clamp_min (float): [Read-Write] Clamp Min

  • clamp_result (bool): [Read-Write] Clamp Result

  • interp_result (bool): [Read-Write] Interp Result

  • interp_speed_decreasing (float): [Read-Write] Interp Speed Decreasing

  • interp_speed_increasing (float): [Read-Write] Interp Speed Increasing

  • map_range (bool): [Read-Write] Map Range

  • out_range (InputRange): [Read-Write] Out Range

  • range (InputRange): [Read-Write] In Range

  • scale (float): [Read-Write] Scale

property bias

[Read-Write] Bias

Type

(float)

property clamp_max

[Read-Write] Clamp Max

Type

(float)

property clamp_min

[Read-Write] Clamp Min

Type

(float)

property clamp_result

[Read-Write] Clamp Result

Type

(bool)

property interp_result

[Read-Write] Interp Result

Type

(bool)

property interp_speed_decreasing

[Read-Write] Interp Speed Decreasing

Type

(float)

property interp_speed_increasing

[Read-Write] Interp Speed Increasing

Type

(float)

property map_range

[Read-Write] Map Range

Type

(bool)

property out_range

[Read-Write] Out Range

Type

(InputRange)

property range

[Read-Write] In Range

Type

(InputRange)

property scale

[Read-Write] Scale

Type

(float)