unreal.InputTriggerTap
¶
-
class
unreal.
InputTriggerTap
(outer=None, name='None')¶ Bases:
unreal.InputTriggerTimedBase
- UInputTriggerTap
Input must be actuated then released within TapReleaseTimeThreshold seconds to trigger.
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputTriggers.h
Editor Properties: (see get_editor_property/set_editor_property)
actuation_threshold
(float): [Read-Write] Actuation Thresholdheld_duration
(float): [Read-Write] Held Durationlast_value
(InputActionValue): [Read-Write] Value passed to UpdateState on the previous tick. This will be updated automatically after the trigger is updated.tap_release_time_threshold
(float): [Read-Write] Release within this time-frame to trigger a tap