unreal.InputTriggerTap

class unreal.InputTriggerTap(outer=None, name='None')

Bases: unreal.InputTriggerTimedBase

UInputTriggerTap

Input must be actuated then released within TapReleaseTimeThreshold seconds to trigger.

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: InputTriggers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actuation_threshold (float): [Read-Write] Actuation Threshold

  • held_duration (float): [Read-Write] Held Duration

  • last_value (InputActionValue): [Read-Write] Value passed to UpdateState on the previous tick. This will be updated automatically after the trigger is updated.

  • tap_release_time_threshold (float): [Read-Write] Release within this time-frame to trigger a tap

property tap_release_time_threshold

[Read-Write] Release within this time-frame to trigger a tap

Type

(float)