unreal.Int32RangeBound
¶
-
class
unreal.
Int32RangeBound
(type=RangeBoundTypes.EXCLUSIVE, value=0)¶ Bases:
unreal.StructBase
Defines a single bound for a range of values. This is a mirror of TRangeBound<int32>, defined in RangeBound.h:
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
type
(RangeBoundTypes): [Read-Write] Holds the type of the bound.value
(int32): [Read-Write] Holds the bound’s value.
-
property
type
¶ [Read-Write] Holds the type of the bound.
- Type
-
property
value
¶ [Read-Write] Holds the bound’s value.
- Type
(int32)