unreal.IntPoint
¶
-
class
unreal.
IntPoint
(x=0, y=0)¶ Bases:
unreal.StructBase
Screen coordinates. The full C++ class is located here: EngineSourceRuntimeCorePublicMathIntPoint.h:
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
x
(int32): [Read-Write] Xy
(int32): [Read-Write] Y
-
__add__
(other)¶ Overloads:
IntPoint
Returns IntPoint A added by Bint32
Addition (A - B)
-
__eq__
(other)¶ Overloads:
IntPoint
Returns true if IntPoint A is NOT equal to IntPoint B (A != B)IntPoint
Returns true if IntPoint A is equal to IntPoint B (A == B)
-
__iadd__
(other)¶ Overloads:
IntPoint
Returns IntPoint A added by Bint32
Addition (A - B)
-
__imul__
(other)¶ Overloads:
IntPoint
Returns IntPoint A multiplied by Bint32
Multiplication (A * B)
-
__isub__
(other)¶ Overloads:
IntPoint
Returns IntPoint A subtracted by Bint32
Subtraction (A - B)
-
__mul__
(other)¶ Overloads:
IntPoint
Returns IntPoint A multiplied by Bint32
Multiplication (A * B)
-
__sub__
(other)¶ Overloads:
IntPoint
Returns IntPoint A subtracted by Bint32
Subtraction (A - B)
-
__truediv__
(other)¶ Overloads:
IntPoint
Returns IntPoint A divided by Bint32
Division (A * B)
-
property
x
¶ [Read-Write] X
- Type
(int32)
-
property
y
¶ [Read-Write] Y
- Type
(int32)