unreal.InternationalizationLibrary

class unreal.InternationalizationLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Kismet Internationalization Library

C++ Source:

  • Module: Engine

  • File: KismetInternationalizationLibrary.h

classmethod clear_current_asset_group_culture(asset_group, save_to_config=False)None

Clear the given asset group category culture.

Parameters
  • asset_group (Name) – The asset group to clear the culture for.

  • save_to_config (bool) – If true, save the new setting to the users’ “GameUserSettings” config so that it persists after a reload.

classmethod get_culture_display_name(culture, localized=True)str

Get the display name of the given culture.

Parameters
  • culture (str) – The culture to get the display name of, as an IETF language tag (eg, “zh-Hans-CN”)

  • localized (bool) – True to get the localized display name (the name of the culture in its own language), or False to get the display name in the current language.

Returns

The display name of the culture, or the given culture code on failure.

Return type

str

classmethod get_current_asset_group_culture(asset_group)str

Get the given asset group category culture. Returns the current language if the group category doesn’t have a culture override.:

Parameters

asset_group (Name) – The asset group to get the culture for.

Returns

The culture as an IETF language tag (eg, “zh-Hans-CN”).

Return type

str

classmethod get_current_culture()str
Get the current culture as an IETF language tag:
  • A two-letter ISO 639-1 language code (eg, “zh”).

  • An optional four-letter ISO 15924 script code (eg, “Hans”).

  • An optional two-letter ISO 3166-1 country code (eg, “CN”).

This function exists for legacy API parity with SetCurrentCulture and is equivalent to GetCurrentLanguage.:

Returns

The culture as an IETF language tag (eg, “zh-Hans-CN”).

Return type

str

classmethod get_current_language()str
Get the current language (for localization) as an IETF language tag:
  • A two-letter ISO 639-1 language code (eg, “zh”).

  • An optional four-letter ISO 15924 script code (eg, “Hans”).

  • An optional two-letter ISO 3166-1 country code (eg, “CN”).

Returns

The language as an IETF language tag (eg, “zh-Hans-CN”).

Return type

str

classmethod get_current_locale()str
Get the current locale (for internationalization) as an IETF language tag:
  • A two-letter ISO 639-1 language code (eg, “zh”).

  • An optional four-letter ISO 15924 script code (eg, “Hans”).

  • An optional two-letter ISO 3166-1 country code (eg, “CN”).

Returns

The locale as an IETF language tag (eg, “zh-Hans-CN”).

Return type

str

classmethod get_localized_cultures(include_game=True, include_engine=False, include_editor=False, include_additional=False)

Get the list of cultures that have localization data available for them.

Parameters
  • include_game (bool) – Check for localized game resources.

  • include_engine (bool) – Check for localized engine resources.

  • include_editor (bool) – Check for localized editor resources.

  • include_additional (bool) – Check for localized additional (eg, plugin) resources.

Returns

The list of cultures as IETF language tags (eg, “zh-Hans-CN”).

Return type

Array(str)

classmethod get_native_culture(text_category)str

Get the native culture for the given localization category.

Parameters

text_category (LocalizedTextSourceCategory) –

Returns

The culture as an IETF language tag (eg, “zh-Hans-CN”).

Return type

str

classmethod get_suitable_culture(available_cultures, culture_to_match, fallback_culture='en')str
Given a list of available cultures, try and find the most suitable culture from the list based on culture prioritization.

eg) If your list was [en, fr, de] and the given culture was “en-US”, this function would return “en”. eg) If your list was [zh, ar, pl] and the given culture was “en-US”, this function would return the fallback culture.

Parameters
  • available_cultures (Array(str)) – List of available cultures to filter against (see GetLocalizedCultures).

  • culture_to_match (str) – Culture to try and match (see GetCurrentLanguage).

  • fallback_culture (str) – The culture to return if there is no suitable match in the list (typically your native culture, see GetNativeCulture).

Returns

The culture as an IETF language tag (eg, “zh-Hans-CN”).

Return type

str

classmethod set_current_asset_group_culture(asset_group, culture, save_to_config=False)bool

Set the given asset group category culture from an IETF language tag (eg, “zh-Hans-CN”).

Parameters
  • asset_group (Name) – The asset group to set the culture for.

  • culture (str) – The culture to set, as an IETF language tag (eg, “zh-Hans-CN”).

  • save_to_config (bool) – If true, save the new setting to the users’ “GameUserSettings” config so that it persists after a reload.

Returns

True if the culture was set, false otherwise.

Return type

bool

classmethod set_current_culture(culture, save_to_config=False)bool

Set the current culture. This function is a sledgehammer, and will set both the language and locale, as well as clear out any asset group cultures that may be set.:

Parameters
  • culture (str) – The culture to set, as an IETF language tag (eg, “zh-Hans-CN”).

  • save_to_config (bool) – If true, save the new setting to the users’ “GameUserSettings” config so that it persists after a reload.

Returns

True if the culture was set, false otherwise.

Return type

bool

classmethod set_current_language(culture, save_to_config=False)bool

Set only the current language (for localization). Unless you’re doing something advanced, you likely want SetCurrentLanguageAndLocale or SetCurrentCulture instead.:

Parameters
  • culture (str) – The language to set, as an IETF language tag (eg, “zh-Hans-CN”).

  • save_to_config (bool) – If true, save the new setting to the users’ “GameUserSettings” config so that it persists after a reload.

Returns

True if the language was set, false otherwise.

Return type

bool

classmethod set_current_language_and_locale(culture, save_to_config=False)bool

Set the current language (for localization) and locale (for internationalization).

Parameters
  • culture (str) – The language and locale to set, as an IETF language tag (eg, “zh-Hans-CN”).

  • save_to_config (bool) – If true, save the new setting to the users’ “GameUserSettings” config so that it persists after a reload.

Returns

True if the language and locale were set, false otherwise.

Return type

bool

classmethod set_current_locale(culture, save_to_config=False)bool

Set only the current locale (for internationalization). Unless you’re doing something advanced, you likely want SetCurrentLanguageAndLocale or SetCurrentCulture instead.:

Parameters
  • culture (str) – The locale to set, as an IETF language tag (eg, “zh-Hans-CN”).

  • save_to_config (bool) – If true, save the new setting to the users’ “GameUserSettings” config so that it persists after a reload.

Returns

True if the locale was set, false otherwise.

Return type

bool