unreal.InterpCurvePointLinearColor
¶
-
class
unreal.
InterpCurvePointLinearColor
(val=0.0, out_val=[0.0, 0.0, 0.0, 0.0], arrive_tangent=[0.0, 0.0, 0.0, 0.0], leave_tangent=[0.0, 0.0, 0.0, 0.0], interp_mode=InterpCurveMode.CIM_LINEAR)¶ Bases:
unreal.StructBase
Describes one specific point on an interpolation curve. This is a mirror of TInterpCurvePoint<FLinearColor>, defined in InterpCurvePoint.h:
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
arrive_tangent
(LinearColor): [Read-Write] Tangent of curve arriving at this point.interp_mode
(InterpCurveMode): [Read-Write] Interpolation mode between this point and the next one.leave_tangent
(LinearColor): [Read-Write] Tangent of curve leaving this point.out_val
(LinearColor): [Read-Write] Color output value of when input is equal to InVal.val
(float): [Read-Write] Float input value that corresponds to this key (eg. time).
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property
arrive_tangent
¶ [Read-Write] Tangent of curve arriving at this point.
- Type
-
property
interp_mode
¶ [Read-Write] Interpolation mode between this point and the next one.
- Type
-
property
leave_tangent
¶ [Read-Write] Tangent of curve leaving this point.
- Type
-
property
out_val
¶ [Read-Write] Color output value of when input is equal to InVal.
- Type