unreal.InterpTrackParticleReplay
¶
-
class
unreal.
InterpTrackParticleReplay
(outer=None, name='None')¶ Bases:
unreal.InterpTrack
Interp Track Particle Replay
C++ Source:
Module: Engine
File: InterpTrackParticleReplay.h
Editor Properties: (see get_editor_property/set_editor_property)
active_condition
(TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabledsub_tracks
(Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this track