unreal.InterpTrackParticleReplay

class unreal.InterpTrackParticleReplay(outer=None, name='None')

Bases: unreal.InterpTrack

Interp Track Particle Replay

C++ Source:

  • Module: Engine

  • File: InterpTrackParticleReplay.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_condition (TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabled

  • sub_tracks (Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this track