unreal.JacketingTarget
¶
-
class
unreal.
JacketingTarget
¶ Bases:
unreal.EnumBase
EJacketing Target
C++ Source:
Plugin: StaticMeshEditorExtension
Module: MeshProcessingLibrary
File: MeshProcessingLibrary.h
-
LEVEL
¶ Apply jacketing on the level, will hide/tag/destroy actors and static mesh components.
- Type
0
-
MESH
¶ Apply jacketing on the mesh, will remove triangles/vertices.
- Type
1