unreal.LeaderboardFlushCallbackProxy
¶
-
class
unreal.
LeaderboardFlushCallbackProxy
(outer=None, name='None')¶ Bases:
unreal.Object
Leaderboard Flush Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: LeaderboardFlushCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(OnLeaderboardFlushed): [Read-Write] Called when there is an unsuccessful leaderboard flushon_success
(OnLeaderboardFlushed): [Read-Write] Called when there is a successful leaderboard flush
-
property
on_failure
¶ [Read-Write] Called when there is an unsuccessful leaderboard flush
- Type
-
property
on_success
¶ [Read-Write] Called when there is a successful leaderboard flush
- Type