unreal.LensImperfectionSettings
¶
-
class
unreal.
LensImperfectionSettings
(dirt_mask=None, dirt_mask_intensity=0.0, dirt_mask_tint=[0.5, 0.5, 0.5, 1.0])¶ Bases:
unreal.StructBase
Lens Imperfection Settings
C++ Source:
Module: Engine
File: Scene.h
Editor Properties: (see get_editor_property/set_editor_property)
dirt_mask
(Texture): [Read-Write] Texture that defines the dirt on the camera lens where the light of very bright objects is scattered.dirt_mask_intensity
(float): [Read-Write] BloomDirtMask intensitydirt_mask_tint
(LinearColor): [Read-Write] BloomDirtMask tint color
-
property
dirt_mask
¶ [Read-Write] Texture that defines the dirt on the camera lens where the light of very bright objects is scattered.
- Type
(Texture)
-
property
dirt_mask_tint
¶ [Read-Write] BloomDirtMask tint color
- Type