unreal.LevelSequenceMasterSequenceSettings

class unreal.LevelSequenceMasterSequenceSettings(outer=None, name='None')

Bases: unreal.Object

Level Sequence Master Sequence settings.

C++ Source:

  • Plugin: LevelSequenceEditor

  • Module: LevelSequenceEditor

  • File: LevelSequenceEditorSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • instance_sub_sequences (bool): [Read-Write] Whether to instance sub sequences based on the first created sub sequences.

  • master_sequence_base_path (DirectoryPath): [Read-Write] Master sequence path.

  • master_sequence_level_sequence_to_duplicate (LevelSequence): [Read-Write] Master sequence level sequence to duplicate when creating shots.

  • master_sequence_name (str): [Read-Write] Master sequence name.

  • master_sequence_num_shots (uint32): [Read-Write] Master sequence number of shots.

  • master_sequence_suffix (str): [Read-Write] Master sequence suffix.

  • sub_sequence_names (Array(Name)): [Read-Write] Array of sub sequence names, each will result in a level sequence asset in the shot.

property sub_sequence_names

[Read-Write] Array of sub sequence names, each will result in a level sequence asset in the shot.

Type

(Array(Name))