unreal.LevelSequencePlayerSnapshot
¶
-
class
unreal.
LevelSequencePlayerSnapshot
(master_name='', master_time=[[0], [24, 1], 0.0], source_time=[[0], [24, 1], 0.0], current_shot_name='', current_shot_local_time=[[0], [24, 1], 0.0], current_shot_source_time=[[0], [24, 1], 0.0], source_timecode='', camera_component=None, settings=[4, [30, 1]], active_shot=None)¶ Bases:
unreal.StructBase
Frame snapshot information for a level sequence
C++ Source:
Module: LevelSequence
File: LevelSequencePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
active_shot
(LevelSequence): [Read-Only] Active Shotcamera_component
(CameraComponent): [Read-Only] Camera Componentcurrent_shot_local_time
(QualifiedTime): [Read-Only] Current Shot Local Timecurrent_shot_name
(str): [Read-Only] Current Shot Namecurrent_shot_source_time
(QualifiedTime): [Read-Only] Current Shot Source Timemaster_name
(str): [Read-Only] Master Namemaster_time
(QualifiedTime): [Read-Only] Master Timesettings
(LevelSequenceSnapshotSettings): [Read-Only] Settingssource_time
(QualifiedTime): [Read-Only] Source Timesource_timecode
(str): [Read-Only] Source Timecode
-
property
active_shot
¶ [Read-Only] Active Shot
- Type
-
property
camera_component
¶ [Read-Only] Camera Component
- Type
-
property
current_shot_local_time
¶ [Read-Only] Current Shot Local Time
- Type
-
property
current_shot_source_time
¶ [Read-Only] Current Shot Source Time
- Type
-
property
master_time
¶ [Read-Only] Master Time
- Type
-
property
settings
¶ [Read-Only] Settings
-
property
source_time
¶ [Read-Only] Source Time
- Type