unreal.LidarPointCloudImportSettings_ASCII_Columns
¶
-
class
unreal.
LidarPointCloudImportSettings_ASCII_Columns
(location_x=0, location_y=1, location_z=2, red=3, green=4, blue=5, intensity=6)¶ Bases:
unreal.StructBase
Used to help expose the import settings to Blueprints
C++ Source:
Plugin: LidarPointCloud
Module: LidarPointCloudRuntime
File: LidarPointCloudFileIO_ASCII.h
Editor Properties: (see get_editor_property/set_editor_property)
blue
(int32): [Read-Write] Index of a column containing Blue channel. Set to -1 if not availablegreen
(int32): [Read-Write] Index of a column containing Green channel. Set to -1 if not availableintensity
(int32): [Read-Write] Index of a column containing Intensity channel. Set to -1 if not availablelocation_x
(int32): [Read-Write] Index of a column containing Location X datalocation_y
(int32): [Read-Write] Index of a column containing Location Y datalocation_z
(int32): [Read-Write] Index of a column containing Location Z datared
(int32): [Read-Write] Index of a column containing Red channel. Set to -1 if not available
-
property
blue
¶ [Read-Write] Index of a column containing Blue channel. Set to -1 if not available
- Type
(int32)
-
property
green
¶ [Read-Write] Index of a column containing Green channel. Set to -1 if not available
- Type
(int32)
-
property
intensity
¶ [Read-Write] Index of a column containing Intensity channel. Set to -1 if not available
- Type
(int32)
-
property
location_x
¶ [Read-Write] Index of a column containing Location X data
- Type
(int32)
-
property
location_y
¶ [Read-Write] Index of a column containing Location Y data
- Type
(int32)
-
property
location_z
¶ [Read-Write] Index of a column containing Location Z data
- Type
(int32)
-
property
red
¶ [Read-Write] Index of a column containing Red channel. Set to -1 if not available
- Type
(int32)