unreal.LightPropagationVolumeBlendable
¶
-
class
unreal.
LightPropagationVolumeBlendable
(outer=None, name='None')¶ Bases:
unreal.Object
BlueprintType to make the object spawnable in blueprint
C++ Source:
Plugin: LightPropagationVolume
Module: LightPropagationVolumeRuntime
File: LightPropagationVolumeBlendable.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_weight
(float): [Read-Write] 0:no effect, 1:full effectsettings
(LightPropagationVolumeSettings): [Read-Write] Settings
-
property
settings
¶ [Read-Write] Settings