unreal.LightPropagationVolumeBlendable

class unreal.LightPropagationVolumeBlendable(outer=None, name='None')

Bases: unreal.Object

BlueprintType to make the object spawnable in blueprint

C++ Source:

  • Plugin: LightPropagationVolume

  • Module: LightPropagationVolumeRuntime

  • File: LightPropagationVolumeBlendable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_weight (float): [Read-Write] 0:no effect, 1:full effect

  • settings (LightPropagationVolumeSettings): [Read-Write] Settings

property blend_weight

no effect, 1:full effect

Type

(float)

Type

[Read-Write] 0

property settings

[Read-Write] Settings

Type

(LightPropagationVolumeSettings)