unreal.LiveLinkCameraStaticData
¶
-
class
unreal.
LiveLinkCameraStaticData
(property_names=[], is_field_of_view_supported=False, is_aspect_ratio_supported=False, is_focal_length_supported=False, is_projection_mode_supported=False, film_back_width=- 1.0, film_back_height=- 1.0, is_aperture_supported=False, is_focus_distance_supported=False)¶ Bases:
unreal.LiveLinkTransformStaticData
Static data for Camera data.
C++ Source:
Module: LiveLinkInterface
File: LiveLinkCameraTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
film_back_height
(float): [Read-Write] Used with CinematicCamera. Values greater than 0 will be appliedfilm_back_width
(float): [Read-Write] Used with CinematicCamera. Values greater than 0 will be appliedis_aperture_supported
(bool): [Read-Write] Whether Aperture in frame data can be usedis_aspect_ratio_supported
(bool): [Read-Write] Whether AspectRatio in frame data can be usedis_field_of_view_supported
(bool): [Read-Write] Whether FieldOfView in frame data can be usedis_focal_length_supported
(bool): [Read-Write] Whether FocalLength in frame data can be usedis_focus_distance_supported
(bool): [Read-Write] Whether FocusDistance in frame data can be usedis_projection_mode_supported
(bool): [Read-Write] Whether ProjectionMode in frame data can be usedproperty_names
(Array(Name)): [Read-Write] Names for each curve values that will be sent for each frame
-
property
film_back_height
¶ [Read-Write] Used with CinematicCamera. Values greater than 0 will be applied
- Type
(float)
-
property
film_back_width
¶ [Read-Write] Used with CinematicCamera. Values greater than 0 will be applied
- Type
(float)
-
property
is_aspect_ratio_supported
¶ [Read-Write] Whether AspectRatio in frame data can be used
- Type
(bool)
-
property
is_field_of_view_supported
¶ [Read-Write] Whether FieldOfView in frame data can be used
- Type
(bool)
-
property
is_focal_length_supported
¶ [Read-Write] Whether FocalLength in frame data can be used
- Type
(bool)