unreal.LiveLinkComponentController

class unreal.LiveLinkComponentController(outer=None, name='None')

Bases: unreal.ActorComponent

Live Link Component Controller

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLinkComponents

  • File: LiveLinkComponentController.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • component_to_control (ComponentReference): [Read-Write] Component to Control

  • controller_map (Map(type(Class), LiveLinkControllerBase)): [Read-Write] Instanced controllers used to control the desired role

  • disable_evaluate_live_link_when_spawnable (bool): [Read-Write] If true, will not evaluate LiveLink if the attached actor is a spawnable in Sequencer

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • evaluate_live_link (bool): [Read-Write] If false, will not evaluate live link, effectively pausing.

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • on_live_link_updated (LiveLinkTickDelegate): [Read-Write] This Event is triggered any time new LiveLink data is available, including in the editor

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • subject_representation (LiveLinkSubjectRepresentation): [Read-Write] Subject Representation

  • update_in_editor (bool): [Read-Write] Update in Editor

property controller_map

[Read-Only] Instanced controllers used to control the desired role

Type

(Map(type(Class), LiveLinkControllerBase))

[Read-Write] If true, will not evaluate LiveLink if the attached actor is a spawnable in Sequencer

Type

(bool)

[Read-Write] If false, will not evaluate live link, effectively pausing.

Type

(bool)

[Read-Write] This Event is triggered any time new LiveLink data is available, including in the editor

Type

(LiveLinkTickDelegate)

property subject_representation

[Read-Only] Subject Representation

Type

(LiveLinkSubjectRepresentation)