unreal.LiveLinkSkeletonStaticData

class unreal.LiveLinkSkeletonStaticData(property_names=[], bone_names=[], bone_parents=[])

Bases: unreal.LiveLinkBaseStaticData

Static data for Animation purposes. Contains data about bones that shouldn’t change every frame.

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkAnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_names (Array(Name)): [Read-Write] Names of each bone in the skeleton

  • bone_parents (Array(int32)): [Read-Write] Parent Indices: For each bone it specifies the index of its parent

  • property_names (Array(Name)): [Read-Write] Names for each curve values that will be sent for each frame

property bone_names

[Read-Write] Names of each bone in the skeleton

Type

(Array(Name))

property bone_parents

For each bone it specifies the index of its parent

Type

(Array(int32))

Type

[Read-Write] Parent Indices