class unreal.LiveLinkTransformAxisSwitchPreProcessor(outer=None, name='None')

Bases: unreal.LiveLinkFramePreProcessor

Allows to switch any axis of an incoming transform with another axis. For example the Z-Axis of an incoming transform can be set to the (optionally negated) Y-Axis of the transform in UE.: This implies that translation, rotation and scale will be affected by switching an axis.:

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLink

  • File: LiveLinkAxisSwitchPreProcessor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • orientation_axis_x (LiveLinkAxis): [Read-Write] Orientation Axis X

  • orientation_axis_y (LiveLinkAxis): [Read-Write] Orientation Axis Y

  • orientation_axis_z (LiveLinkAxis): [Read-Write] Orientation Axis Z

  • translation_axis_x (LiveLinkAxis): [Read-Write] Translation Axis X

  • translation_axis_y (LiveLinkAxis): [Read-Write] Translation Axis Y

  • translation_axis_z (LiveLinkAxis): [Read-Write] Translation Axis Z