unreal.LiveLinkTransformBlueprintData
¶
-
class
unreal.
LiveLinkTransformBlueprintData
(static_data=[[]], frame_data=[[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [{}, [[0], [24, 1], 0.0]], []])¶ Bases:
unreal.LiveLinkBaseBlueprintData
Facility structure to handle transform data in blueprint
C++ Source:
Module: LiveLinkInterface
File: LiveLinkTransformTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_data
(LiveLinkTransformFrameData): [Read-Write] Dynamic data that can change every framestatic_data
(LiveLinkTransformStaticData): [Read-Write] Static data that should not change every frame
-
property
frame_data
¶ [Read-Write] Dynamic data that can change every frame
- Type
-
property
static_data
¶ [Read-Write] Static data that should not change every frame
- Type