unreal.LiveLinkTransformFrameData

class unreal.LiveLinkTransformFrameData(meta_data=[{}, [[0], [24, 1], 0.0]], property_values=[], transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])

Bases: unreal.LiveLinkBaseFrameData

Dynamic data for Transform

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkTransformTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • meta_data (LiveLinkMetaData): [Read-Write] Frame’s metadata.

  • property_values (Array(float)): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.

  • transform (Transform): [Read-Write] Transform of the frame

  • world_time (LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.

property transform

[Read-Write] Transform of the frame

Type

(Transform)