unreal.LoudnessNRTSettings

class unreal.LoudnessNRTSettings(outer=None, name='None')

Bases: unreal.AudioSynesthesiaNRTSettings

ULoudnessNRTSettings

Settings for a ULoudnessNRT analyzer.

C++ Source:

  • Plugin: AudioSynesthesia

  • Module: AudioSynesthesia

  • File: LoudnessNRT.h

Editor Properties: (see get_editor_property/set_editor_property)

  • analysis_period (float): [Read-Write] Number of seconds between loudness measurements

  • curve_type (LoudnessNRTCurveTypeEnum): [Read-Write] Type of equal loudness curve used in calculations

  • maximum_frequency (float): [Read-Write] Maximum analysis frequency for calculating loudness.

  • minimum_frequency (float): [Read-Write] Minimum analysis frequency for calculating loudness.

  • noise_floor_db (float): [Read-Write] dB level to denote silence. Used when calculating normalized loudness.

property analysis_period

[Read-Only] Number of seconds between loudness measurements

Type

(float)

property curve_type

[Read-Only] Type of equal loudness curve used in calculations

Type

(LoudnessNRTCurveTypeEnum)

property maximum_frequency

[Read-Only] Maximum analysis frequency for calculating loudness.

Type

(float)

property minimum_frequency

[Read-Only] Minimum analysis frequency for calculating loudness.

Type

(float)

property noise_floor_db

[Read-Only] dB level to denote silence. Used when calculating normalized loudness.

Type

(float)