unreal.MagicLeapARPinContentBindings

class unreal.MagicLeapARPinContentBindings(outer=None, name='None')

Bases: unreal.SaveGame

Master list of all MagicLeapARPinComponents saved by this app.

C++ Source:

  • Plugin: MagicLeapPassableWorld

  • Module: MagicLeapARPin

  • File: MagicLeapARPinTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • all_content_bindings (Map(Guid, MagicLeapARPinObjectIdList)): [Read-Only] Map of a PinID and all object ids (of MagicLeapARPinComponent) saved by this app.