unreal.MagicLeapARPinContentBindings
¶
-
class
unreal.
MagicLeapARPinContentBindings
(outer=None, name='None')¶ Bases:
unreal.SaveGame
Master list of all MagicLeapARPinComponents saved by this app.
C++ Source:
Plugin: MagicLeapPassableWorld
Module: MagicLeapARPin
File: MagicLeapARPinTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
all_content_bindings
(Map(Guid, MagicLeapARPinObjectIdList)): [Read-Only] Map of a PinID and all object ids (of MagicLeapARPinComponent) saved by this app.