unreal.MagicLeapAudioFunctionLibrary
¶
-
class
unreal.
MagicLeapAudioFunctionLibrary
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
Magic Leap Audio Function Library
C++ Source:
Plugin: MagicLeap
Module: MagicLeapAudio
File: MagicLeapAudioFunctionLibrary.h
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classmethod
is_mic_muted
() → bool¶ Returns whether all microphone capture is muted or not.
- Returns
- Return type
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classmethod
set_mic_mute
(is_muted) → bool¶ Mute or unmute all microphone capture. Note: When mic capture is muted or unmuted by one app, it is muted or unmuted for all apps. Note: this setting is separate from any muting done by the audio policy manager (such as when the “reality button” is pressed).
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classmethod
set_on_audio_jack_plugged_delegate
(result_delegate) → bool¶ Sets the delegate used to notify that an audio device has been plugged into the audio jack.
- Parameters
result_delegate (MagicLeapAudioJackPluggedDelegate) – The delegate that will be notified when an audio device has been plugged into the audio jack.
- Returns
- Return type
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classmethod
set_on_audio_jack_unplugged_delegate
(result_delegate) → bool¶ Sets the delegate used to notify that an audio device has been unplugged from the audio jack.
- Parameters
result_delegate (MagicLeapAudioJackUnpluggedDelegate) – The delegate that will be notified when an audio device has been unplugged from the audio jack.
- Returns
- Return type