unreal.MagicLeapAutoPinType
¶
-
class
unreal.
MagicLeapAutoPinType
¶ Bases:
unreal.EnumBase
Modes for automatically pinning content to real-world.
C++ Source:
Plugin: MagicLeapPassableWorld
Module: MagicLeapARPin
File: MagicLeapARPinTypes.h
-
ALWAYS
¶ Always pin this component / owner actor automatically, without having to call PinSceneComponent() or PinActor() explicitely.
- Type
1
-
NEVER
¶ Never pin this component / owner actor automatically. App will control pinning and unpinning itself.
- Type
2
-
ONLY_ON_DATA_RESTORATION
¶ Pin this component / owner actor automatically only if it was pinned in a previous run of the app or replicated over network. App needs to call PinSceneComponent() or PinActor() to pin for the very first time.
- Type
0