unreal.MagicLeapCameraCaptureImgToTexture
¶
-
class
unreal.
MagicLeapCameraCaptureImgToTexture
(*args, **kwargs)¶ Bases:
unreal.DelegateBase
Delegate used to pass the captured image back to the initiating blueprint. The captured texture will remain in memory for the lifetime of the calling application (if the task succeeds).:
- Parameters
C++ Source:
Plugin: MagicLeapCamera
Module: MagicLeapCamera
File: MagicLeapCameraTypes.h