unreal.MagicLeapCameraPlaneInfo
¶
-
class
unreal.
MagicLeapCameraPlaneInfo
(width=0, height=0, stride=0, bytes_per_pixel=0, data=[])¶ Bases:
unreal.StructBase
Magic Leap Camera Plane Info
C++ Source:
Plugin: MagicLeapCamera
Module: MagicLeapCamera
File: MagicLeapCameraTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
bytes_per_pixel
(int32): [Read-Write] Number of bytes used to represent a pixel.data
(Array(uint8)): [Read-Write] Image data.height
(int32): [Read-Write] Height of the output image in pixels.stride
(int32): [Read-Write] Stride of the output image in bytes.width
(int32): [Read-Write] Width of the output image in pixels.
-
property
bytes_per_pixel
¶ [Read-Write] Number of bytes used to represent a pixel.
- Type
(int32)
-
property
height
¶ [Read-Write] Height of the output image in pixels.
- Type
(int32)
-
property
stride
¶ [Read-Write] Stride of the output image in bytes.
- Type
(int32)
-
property
width
¶ [Read-Write] Width of the output image in pixels.
- Type
(int32)