unreal.MagicLeapEyeTrackingStatus
¶
-
class
unreal.
MagicLeapEyeTrackingStatus
¶ Bases:
unreal.EnumBase
EMagic Leap Eye Tracking Status
C++ Source:
Plugin: MagicLeap
Module: MagicLeapEyeTracker
File: MagicLeapEyeTrackerTypes.h
-
DISABLED
¶ The eyetracker is not connected to UE4 for some reason. The tracker might not be plugged in, the game window is currently running on a screen without an eyetracker or is otherwise not available.
- Type
1
-
NOT_CONNECTED
¶ 0
-
USER_NOT_PRESENT
¶ Eyetracking has been disabled by the user or developer.
- Type
2
-
USER_PRESENT
¶ The eyetracker is running but has not yet detected a user.
- Type
3
-
USER_PRESENT_AND_WATCHING_WINDOW
¶ The eyetracker has detected a user and is actively tracking them. They appear not to be focusing on the game window at the moment however.
- Type
4