unreal.MagicLeapEyeTrackingStatus

class unreal.MagicLeapEyeTrackingStatus

Bases: unreal.EnumBase

EMagic Leap Eye Tracking Status

C++ Source:

  • Plugin: MagicLeap

  • Module: MagicLeapEyeTracker

  • File: MagicLeapEyeTrackerTypes.h

DISABLED

The eyetracker is not connected to UE4 for some reason. The tracker might not be plugged in, the game window is currently running on a screen without an eyetracker or is otherwise not available.

Type

1

NOT_CONNECTED

0

USER_NOT_PRESENT

Eyetracking has been disabled by the user or developer.

Type

2

USER_PRESENT

The eyetracker is running but has not yet detected a user.

Type

3

USER_PRESENT_AND_WATCHING_WINDOW

The eyetracker has detected a user and is actively tracking them. They appear not to be focusing on the game window at the moment however.

Type

4