unreal.MagicLeapHandMeshBlock

class unreal.MagicLeapHandMeshBlock(index_count=0, vertex_count=0, vertex=[], index=[])

Bases: unreal.StructBase

Stores a hand mesh’s vertices and indices.

C++ Source:

  • Plugin: MagicLeap

  • Module: MagicLeapHandMeshing

  • File: MagicLeapHandMeshingTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • index (Array(int32)): [Read-Write] Pointer to the index buffer.

  • index_count (int32): [Read-Write] The number of indices in index buffer.

  • vertex (Array(Vector)): [Read-Write] Pointer to the vertex buffer.

  • vertex_count (int32): [Read-Write] The number of vertices in vertex buffer.

property index

[Read-Write] Pointer to the index buffer.

Type

(Array(int32))

property index_count

[Read-Write] The number of indices in index buffer.

Type

(int32)

property vertex

[Read-Write] Pointer to the vertex buffer.

Type

(Array(Vector))

property vertex_count

[Read-Write] The number of vertices in vertex buffer.

Type

(int32)