unreal.MagicLeapHeadTrackingMapEvent
¶
-
class
unreal.
MagicLeapHeadTrackingMapEvent
¶ Bases:
unreal.EnumBase
Different types of map events that can occur that a developer may have to handle.
C++ Source:
Plugin: MagicLeap
Module: MagicLeap
File: MagicLeapHMDFunctionLibrary.h
-
LOST
¶ Map was lost. It could possibly recover.
- Type
0
-
NEW_SESSION
¶ New map session created.
- Type
3
-
RECOVERED
¶ Previous map was recovered.
- Type
1
-
RECOVERY_FAILED
¶ Failed to recover previous map.
- Type
2