unreal.MagicLeapRaycastResultState
¶
-
class
unreal.
MagicLeapRaycastResultState
¶ Bases:
unreal.EnumBase
The states of a raycast result.
C++ Source:
Plugin: MagicLeap
Module: MagicLeap
File: RaycastComponent.h
-
HIT_OBSERVED
¶ The ray hit an observed area.
- Type
3
-
HIT_UNOBSERVED
¶ The ray hit an unobserved area. This can occur only when CollideWithUnobserved is set to true.
- Type
2
-
NO_COLLISION
¶ The ray passed beyond maximum raycast distance and it doesn’t hit any surface.
- Type
1
-
REQUEST_FAILED
¶ The raycast request failed.
- Type
0