unreal.MagicLeapTabletComponent

class unreal.MagicLeapTabletComponent(outer=None, name='None')

Bases: unreal.SceneComponent

Component that provides access to the Tablet API functionality.

C++ Source:

  • Plugin: MagicLeapTablet

  • Module: MagicLeapTablet

  • File: MagicLeapTabletComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_location (bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parent

  • absolute_rotation (bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parent

  • absolute_scale (bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parent

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • detail_mode (DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • hidden_in_game (bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • mobility (ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.

  • on_button_down (MagicLeapTabletOnButtonDownDelegateMulti): [Read-Write] On Button Down

  • on_button_up (MagicLeapTabletOnButtonUpDelegateMulti): [Read-Write] On Button Up

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • on_connected (MagicLeapTabletOnConnectedDelegateMulti): [Read-Write] Delegate instances

  • on_disconnected (MagicLeapTabletOnDisconnectedDelegateMulti): [Read-Write] On Disconnected

  • on_pen_touch (MagicLeapTabletOnPenTouchDelegateMulti): [Read-Write] On Pen Touch

  • on_ring_touch (MagicLeapTabletOnRingTouchDelegateMulti): [Read-Write] On Ring Touch

  • physics_volume_changed_delegate (PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • relative_location (Vector): [Read-Write] Location of the component relative to its parent

  • relative_rotation (Rotator): [Read-Write] Rotation of the component relative to its parent

  • relative_scale3d (Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • should_update_physics_volume (bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. GetPhysicsVolume():

  • use_attach_parent_bound (bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.

  • visible (bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.

property on_button_down

[Read-Write] On Button Down

Type

(MagicLeapTabletOnButtonDownDelegateMulti)

property on_button_up

[Read-Write] On Button Up

Type

(MagicLeapTabletOnButtonUpDelegateMulti)

property on_connected

[Read-Write] Delegate instances

Type

(MagicLeapTabletOnConnectedDelegateMulti)

property on_disconnected

[Read-Write] On Disconnected

Type

(MagicLeapTabletOnDisconnectedDelegateMulti)

property on_pen_touch

[Read-Write] On Pen Touch

Type

(MagicLeapTabletOnPenTouchDelegateMulti)

property on_ring_touch

[Read-Write] On Ring Touch

Type

(MagicLeapTabletOnRingTouchDelegateMulti)