unreal.Map
¶
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class
unreal.
Map
(*args, **kwargs)¶ Bases:
unreal._WrapperBase
Type for all UE4 exposed map instances
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__copy__
() → Map – copy this Unreal map¶
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classmethod
cast
(key, value, obj) → Map – cast the given object to this Unreal map type¶
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clear
() → None – remove all items from this Unreal map¶
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copy
() → Map – copy this Unreal map¶
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classmethod
fromkeys
(sequence, value=None) -> Map -- returns a new Unreal map of keys from the sequence using the given value (types are inferred)¶
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get
(key, default=None) → value – x[key] if key in x, otherwise default¶
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items
() → view – a set-like view of the key->value pairs of this Unreal map¶
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keys
() → view – a set-like view of the keys of this Unreal map¶
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pop
(key, default=None) → value – remove key and return its value, or default if key not present, or raise KeyError if no default¶
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popitem
() → pair – remove and return an arbitrary pair from this Unreal map, or raise KeyError if the map is empty¶
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setdefault
(key, default=None) → value – set key to default if key not in x and return the new value of key¶
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update
(...) → None – update this Unreal map from the given mapping or sequence pairs type or key->value arguments¶
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values
() → view – a view of the values of this Unreal map¶
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