unreal.MaterialDomain
¶
-
class
unreal.
MaterialDomain
¶ Bases:
unreal.EnumBase
Defines the domain of a material.
C++ Source:
Module: Engine
File: MaterialShared.h
-
MD_DEFERRED_DECAL
¶ The material’s attributes describe a deferred decal, and will be mapped onto the decal’s frustum.
- Type
1
-
MD_LIGHT_FUNCTION
¶ The material’s attributes describe a light’s distribution.
- Type
2
-
MD_POST_PROCESS
¶ The material will be used in a custom post process pass.
- Type
4
-
MD_SURFACE
¶ The material’s attributes describe a 3d surface.
- Type
0
-
MD_UI
¶ The material will be used for UMG or Slate UI
- Type
5
-
MD_VOLUME
¶ The material’s attributes describe a 3d volume.
- Type
3