class unreal.MaterialExpressionARKitPassthroughCamera(outer=None, name='None')

Bases: unreal.MaterialExpression

Implements a node sampling from the ARKit Passthrough external textures.

C++ Source:

  • Plugin: AppleARKit

  • Module: AppleARKit

  • File: ExternalTextureMaterialExpression.h

Editor Properties: (see get_editor_property/set_editor_property)

  • const_coordinate (uint32): [Read-Write] Only used if Coordinates is not hooked up

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).

  • texture_type (ARKitTextureType): [Read-Write] Texture Type