unreal.MaterialExpressionHeightfieldMinMaxTexture
¶
-
class
unreal.
MaterialExpressionHeightfieldMinMaxTexture
(outer=None, name='None')¶ Bases:
unreal.MaterialExpression
Node which outputs a texture object contained in a UHeightfieldMinMaxTexture.
C++ Source:
Plugin: VirtualHeightfieldMesh
Module: VirtualHeightfieldMesh
File: HeightfieldMinMaxTextureMaterialExpression.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).min_max_texture
(HeightfieldMinMaxTexture): [Read-Write] Min Max Texturesampler_type
(MaterialSamplerType): [Read-Write] Sampler Type
-
property
min_max_texture
¶ [Read-Write] Min Max Texture
- Type
-
property
sampler_type
¶ [Read-Write] Sampler Type
- Type