unreal.MaterialExpressionIf
¶
-
class
unreal.
MaterialExpressionIf
(outer=None, name='None')¶ Bases:
unreal.MaterialExpression
Material Expression If
C++ Source:
Module: Engine
File: MaterialExpressionIf.h
Editor Properties: (see get_editor_property/set_editor_property)
const_b
(float): [Read-Write] only used if B is not hooked updesc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).equals_threshold
(float): [Read-Write] Equals Threshold