Material Expression Vector Noise
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).
noise_function(VectorNoiseFunction): [Read-Write] Noise function, affects performance and look
quality(int32): [Read-Write] For noise functions where applicable, lower numbers are faster and lower quality, higher numbers are slower and higher quality
tile_size(uint32): [Read-Write] How many units in each tile (if Tiling is on) For Perlin noise functions, Tile Size must be a multiple of three
tiling(bool): [Read-Write] Whether tile the noise pattern, useful for baking to seam-free repeating textures