unreal.MaterialFunctionInstance

class unreal.MaterialFunctionInstance(outer=None, name='None')

Bases: unreal.MaterialFunctionInterface

A material function instance defines parameter overrides for a parent material function.

C++ Source:

  • Module: Engine

  • File: MaterialFunctionInstance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • font_parameter_values (Array(FontParameterValue)): [Read-Write] Font parameters.

  • parent (MaterialFunctionInterface): [Read-Write] Parent function.

  • runtime_virtual_texture_parameter_values (Array(RuntimeVirtualTextureParameterValue)): [Read-Write] Runtime virtual texture parameters.

  • scalar_parameter_values (Array(ScalarParameterValue)): [Read-Write] Scalar parameters.

  • static_component_mask_parameter_values (Array(StaticComponentMaskParameter)): [Read-Write] Static component mask parameters.

  • static_switch_parameter_values (Array(StaticSwitchParameter)): [Read-Write] Static switch parameters.

  • texture_parameter_values (Array(TextureParameterValue)): [Read-Write] Texture parameters.

  • thumbnail_info (ThumbnailInfo): [Read-Only] Information for thumbnail rendering

  • vector_parameter_values (Array(VectorParameterValue)): [Read-Write] Vector parameters.

property parent

[Read-Only] Parent function.

Type

(MaterialFunctionInterface)