unreal.MaterialInstance
¶
-
class
unreal.
MaterialInstance
(outer=None, name='None')¶ Bases:
unreal.MaterialInterface
Material Instance
C++ Source:
Module: Engine
File: MaterialInstance.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data
(AssetImportData): [Read-Write] Importing data and options used for this materialasset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the assetbase_property_overrides
(MaterialInstanceBasePropertyOverrides): [Read-Write] Base Property Overridesfont_parameter_values
(Array(FontParameterValue)): [Read-Write] Font parameters.lightmass_settings
(LightmassMaterialInterfaceSettings): [Read-Write] The Lightmass settings for this object.override_subsurface_profile
(bool): [Read-Write] Defines if SubsurfaceProfile from this instance is used or it uses the parent one.parent
(MaterialInterface): [Read-Write] Parent material.phys_material
(PhysicalMaterial): [Read-Write] Physical material to use for this graphics material. Used for sounds, effects etc.physical_material_map
(PhysicalMaterial): [Read-Write] Physical material map used with physical material mask, when it exists.preview_mesh
(SoftObjectPath): [Read-Write] The mesh used by the material editor to preview the material.runtime_virtual_texture_parameter_values
(Array(RuntimeVirtualTextureParameterValue)): [Read-Write] RuntimeVirtualTexture parameters.scalar_parameter_values
(Array(ScalarParameterValue)): [Read-Write] Scalar parameters.subsurface_profile
(SubsurfaceProfile): [Read-Write] SubsurfaceProfile, for Screen Space Subsurface Scatteringtexture_parameter_values
(Array(TextureParameterValue)): [Read-Write] Texture parameters.thumbnail_info
(ThumbnailInfo): [Read-Only] Information for thumbnail renderingvector_parameter_values
(Array(VectorParameterValue)): [Read-Write] Vector parameters.
-
property
font_parameter_values
¶ [Read-Only] Font parameters.
- Type
-
property
override_subsurface_profile
¶ [Read-Only] Defines if SubsurfaceProfile from this instance is used or it uses the parent one.
- Type
(bool)
-
property
parent
¶ [Read-Only] Parent material.
- Type
-
property
phys_material
¶ [Read-Write] Physical material to use for this graphics material. Used for sounds, effects etc.
- Type
-
property
runtime_virtual_texture_parameter_values
¶ [Read-Only] RuntimeVirtualTexture parameters.
-
property
scalar_parameter_values
¶ [Read-Only] Scalar parameters.
- Type
-
property
texture_parameter_values
¶ [Read-Only] Texture parameters.
- Type
-
property
vector_parameter_values
¶ [Read-Only] Vector parameters.
- Type