unreal.MaterialShadingModel

class unreal.MaterialShadingModel

Bases: unreal.EnumBase

Specifies the overal rendering/shading model for a material Check UMaterialInstance::Serialize if changed!:

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

MSM_CLEAR_COAT

4

MSM_CLOTH

8

MSM_DEFAULT_LIT

1

MSM_EYE

9

MSM_FROM_MATERIAL_EXPRESSION

Shading model will be determined by the Material Expression Graph, by utilizing the ‘Shading Model’ MaterialAttribute output pin.

Type

13

MSM_HAIR

7

MSM_PREINTEGRATED_SKIN

3

MSM_SINGLE_LAYER_WATER

10

MSM_SUBSURFACE

2

MSM_SUBSURFACE_PROFILE

5

MSM_THIN_TRANSLUCENT

11

MSM_TWO_SIDED_FOLIAGE

6

MSM_UNLIT

0