unreal.MaterialShadingModel
¶
-
class
unreal.
MaterialShadingModel
¶ Bases:
unreal.EnumBase
Specifies the overal rendering/shading model for a material Check UMaterialInstance::Serialize if changed!:
C++ Source:
Module: Engine
File: EngineTypes.h
-
MSM_CLEAR_COAT
¶ 4
-
MSM_CLOTH
¶ 8
-
MSM_DEFAULT_LIT
¶ 1
-
MSM_EYE
¶ 9
-
MSM_FROM_MATERIAL_EXPRESSION
¶ Shading model will be determined by the Material Expression Graph, by utilizing the ‘Shading Model’ MaterialAttribute output pin.
- Type
13
-
MSM_HAIR
¶ 7
-
MSM_PREINTEGRATED_SKIN
¶ 3
-
MSM_SINGLE_LAYER_WATER
¶ 10
-
MSM_SUBSURFACE
¶ 2
-
MSM_SUBSURFACE_PROFILE
¶ 5
-
MSM_THIN_TRANSLUCENT
¶ 11
-
MSM_TWO_SIDED_FOLIAGE
¶ 6
-
MSM_UNLIT
¶ 0