unreal.MaterialTessellationMode
¶
-
class
unreal.
MaterialTessellationMode
¶ Bases:
unreal.EnumBase
This is used by the drawing passes to determine tessellation policy, so changes here need to be supported in native code.
C++ Source:
Module: Engine
File: EngineTypes.h
-
MTM_FLAT_TESSELLATION
¶ Simple tessellation.
- Type
1
-
MTM_NO_TESSELLATION
¶ Tessellation disabled.
- Type
0
-
MTM_PN_TRIANGLES
¶ Simple spline based tessellation.
- Type
2